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03/05 05pm GMT
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4. Bet submission for the day's matches will end before the start of the first match of that day. For closing times are 9AM PST / 6PM CET for EU LCS matches and 12PM PST / 9PM CET for NA LCS matches.

5. Participants will be ranked based on their total amount of DBet points.

6. The top 10 and bottom 2 participants from the rankings at the end of the 2015 LCS spring season will have chance to win prizes.


Patch 5.4 – More Disruption to the Jungle

 Mar 04, 2015

Patch 5.4 has recently been released, and there are a lot of changes to go through.  In this analysis, we will take a look at how Patch 5.4 has affected the Jungle in particular.  As an overview, the changes to the Jungle from 5.4 are pretty confusing, and at this point, with the way that Jungle itemization and Smite mechanics are being dealt with, it is very hard to guess what Riot’s endgame for the Jungle is.  In Patch 5.4 we have some pretty major changes to the way the Jungle items work, the way Smite interacts with enemy Champions, and some nerfs to the usual suspects we find in the Jungle as of late (cough, Jarvan IV, cough).

First let’s take a look at how Riot has decided to deal with everyone’s favorite Jungler, Jarvan IV.  Walk into virtually any ranked match, and you can bet that one of the first bans that will be thrown out is Jarvan IV.  Not only has he seen a lot of competitive play, he has picked up popularity at virtually all ELO brackets due to his overwhelming strengths and virtually nonexistent weaknesses.  Riot decided to give a pretty substantial nerf to Jarvan IV, and a minor compensatory buff.  They have completely removed the passive armor bonus from his Demacian Standard ability.  This is quite a hit to his inner tank.  To compensate, they have increased his base armor from 24 to 27.  I suspect that they threw this bone in so that he can still wade through his initial Jungle clears, and throw out a gank at Level 3.  The nerf will really come into play during the endgame, where Jarvan IV will be missing out on roughly 19 passive armor bonus.  This will definitely be felt progressively throughout the game as well.  Overall, this seems like a good nerf for the Demacian hero.

Patch 5.4 – You Get a Nerf, You Get a Nerf, You All Get Nerfs!

 Mar 03, 2015

By now, as I am sure you are aware, Patch 5.4 has been unleashed upon the League of Legends populace.  The changes are numerous, and this time around, there weren’t many buffs to be found, mostly just nerfs, nerfs, and more nerfs.  We already took a look at the changes to the Jungle in another article, so in this one we are going to look at the other changes that have been brought by Patch 5.4.

You might have noticed a common theme by now with Patch 5.4 – nerfs.  A lot of popular picks have been scaled back, some for better, most for the worst.  The first get hit with a nerf is Janna.  Her Tailwind ability no longer grants her bonus movement speed, and now it only affects allied Champions who are actually moving towards her.  To compensate, the base passive movement speed from Tailwind has been increased at all levels.  Kalista has been given a rather interesting nerf in this latest patch, and it affects her Passive ability Martial Poise.  The attack wind-up, which is the time between starting her attack and firing it, now speeds up at 66% of her attack speed instead of 100%.  This means it will be slightly hard to kite with Kalista and she won’t be hopping quite as much like a rabbit all over the battlefield.  This will come into play somewhat significantly during team fighting, where she is the queen of kiting.

Welcome to Summoner’s Rift – Bard, the Wandering Caretaker

 Mar 02, 2015

Riot has recently announced the next Champion that they plan to bring into Summoner’s Rift as Bard, the Wandering Caretaker.  According to Riot lore, Bard inhabits the multiple dimensions and acts as a sort of omnipresent force that only reveals himself when the “cosmic equilibrium” is threatened.  He acts quickly to clean up any messes that occur in Runeterra, and then magically goes back to roaming the many dimensions.  I can already see Bard’s eventual skin “Janitor Bard.”  It would fit in nicely with his lore and background.

Bard is going to be a Support character, and a premier one at that.  His skills and abilities pretty much guarantee that he will be used exclusively as a support, and, more importantly, a very strong roaming support.  Here is the skill breakdown for Bard.  His Passive is called “Traveler’s Call’.”  Ancient Chimes refers to the appearance of sacred chimes on the battlefield.  If Bard collects chimes, he gains a burst of experience, movement speed, and mana.  Meeps refers to the small spirits that Bard attracts.  Whenever Bard deals damage, Meeps tack on extra damage.  Collecting more Chimes means more Meeps at bard’s disposal.  League of collectables confirmed.

The Soul-Bound Synergy

 Mar 01, 2015

Kalista’s Ultimate, Fate’s Call, has a lot of potential to set up strong AoE abilities depending on who you choose for your Soul-Bound partner. However, it’s recommended that the person you choose be suitable for bot lane as a support, so there is a bit of a limitation on the champions you can pick. Below are some of the best candidates I’ve seen for bot lane with Kalista.

Going to start with a weird one today, but if you think about it, Galio would be an amazing pick with Kalista. As a support he provides a decent amount of harass and grows into a strong late game tank. And what’s more important is that ultimate, Idol of Durand. If Kalista and Galio combo Fate’s Call into Idol of Durand, it would be an easy 5 man taunt. In there lies many possibilities to win teamfights, whether in the jungle or out in the open.

Quick Look at the new Elixirs

 Feb 28, 2015

Elixir of Ruin

In lieu of the old Elixir of Fortitude and Elixir of Brilliance, Riot has released four new elixirs to replace these for the upcoming season. These are the Elixir or Ruin, Elixir of Iron, Elixir of Wrath, and Elixir of Sorcery. The elixirs all cost 400g, and can only be purchased after level 9, Additionally, they have a unique passive that lasts for the duration of the elixir (3 minutes) on top of their extra stats.

Elixir of Ruin
Increased Stats: +250 health, 15% bonus damage to towers.
Unique Passive: Siege Commander: Nearby minions gain 15% bonus damage to towers and gain movement speed based on champion’s movement speed.

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