- Today's Highest KDA Anivia:19.43
- Today's Most Popular Lee Sin:325,251
- Today's Highest Win Rate Amumu:55.80%
- Today's Most Banned Braum:13.09%
Jul 23, 2014 0 0
Do you know how to point your mastery? It sounds like a silly question, but in fact, there are lots of things you don’t know about mastery.
What Is The Meaning of “Bonus”?
Generally speaking, lots of players will choose the 3 points. However, keep in mind that "bonus" does not include your own basic attack or the attack grown per level. I think there is no need to choose the 3 points because it is a waste of your masteries. Therefore, when choosing mastery attacks, remember there are many valuable points to choose from.
Also, choosing the 2 points will not include your own basic armor, magic resist, armor per level and magic resist per level. However, the 2 points are effective towards the enchanted armor and magic resist.
Jul 22, 2014 1135 2
Lucian's autoattack range has been changed to 500, which drops his viability among ADCs. However, with no mana cost on Relentless Pursuit, Lucian is now a much better pick for top or mid lane. Because of this, his win rate and usage have increased instead of decreasing as many had expected. Let’s take a look at him altogether.
Many mid ADs are melee assassins. As a ranged attacker, Lucian has huge advantage during laning, completely the opposite of bottom lane. In early game, especially at about level 2, AP champions have limited burst damage. That means ranged AD champions such as Lucian get a great start on early game farming. Lucian's passive makes farming even easier under these conditions. With zero mana cost on his E, Lucian has great survivability during laning phase since only hard CC's can stop him from getting away.
From these aspects, we learn that Lucian has greater laning ability than both Yasuo and Zed. While Lucian provides less burst damage in late game team fights, he beats both champions at ranged output and poke, keeping Lucian safe to continue doing damage. With good burst, safe output positioning, and great chase/escape from his E, I cannot think of a more suitable champion than Lucian as a mid lane assassin. The only contender would be Blue Ezreal.
Jul 19, 2014 1934 1
Like most players in the LoL forums, I read posts by the designers. Every year they make balance changes just before the League of Legends World Championship. The designers have confirmed that Patch 4.13 will be the last patch before the S4 World Championship. This is bad news is for aggressive junglers, as Patch 4.13 will nerf gank oriented champions like Lee Sin, Elise and Evelynn.
A strong early game is often the standard of whether or not you are a good jungle. However, if a jungler sacrifices his mid/late game for their early game, they lose value. Take Lee Sin and Evelynn for example, they are less useful than other jungles in a late game of team fight.
Currently early game ganking benefits far outweigh the risks. In mid game, the advantages of junglers in early game diminishes, especially the champions who have strong early ganking abilities, such as Lee Sin and Evelynn. If the designers want to nerf their ability to snowball in the early game, then players will have more chances to select other champions.
Competitive games often last a long time. I think junglers that do well in mid game will become the new mainstream after the upcoming nerf to aggressive junglers. With more and more magic champions appearing at top, summoners will start to choose tanks to jungle. I think the best choices will be Jarvan IV, Amumu and Udyr.
Jul 17, 2014 1912 7
I am not looking forward to the coming of patch 4.12 in League of Legends. However, finally it comes. Jungle Timers, it will take the fun out of jungling. It is indeed to the most professional players. We have to say that Jungle Timers is a good thing to the new beginners. I think if you want to become a professional player, don’t rely on Jungle Timers very much.
The Bloodthirster, although the price has not been increased, and the life steal has been increased from 15% to 20%. With no doubt, The Bloodthirster is nerfed. You will find the life steal of The Bloodthirster become uniqueness. That means you cannot steal extra high life via several The Bloodthirsters in the late game (at about 40 minutes even 60 minutes) or Co-op vs. AI. Of course, the life steal of The Bloodthirster and other items also cannot be stacked.
If you choose The Bloodthirster, that means you have to use runes and masteries to obtain more life steal. The items cannot let you increase more than 20% life steal. Is it enough for the ADCs having only 20% life steal? I think, in most condition, it is enough to cooperate with the protection providing by The Bloodthirster. In some special condition, to the ADCs, who like kiting, it is hard to say.
Lucian, I think he will be changed for the next, and maybe he will be buffed. It is very deathful to decrease his shooting range from 550 to 500. No matter how strong Lucian has ever been, after the adjustment of the shooting range, he will be eliminated in laning and team fight, and he will be vulnerable. There are some similar places between Lucian and Graves. The frequent using Lucian instead of Graves was because Lucian’s shooting range has ever been 550, and Graves is only 525. From now on, to some extent, Graves will replace the position of Lucian.
Jul 16, 2014 2284 1
About the changes of the game, we can know about them through official announcement. To some unknown changes, we can learn through analyzing the client. If you have analyzed the client recently, you will find some related news about new mode.
The sequel is a concept of new mode in League of Legends, and ASCENSICN mode until now, has never appeared in League of Legends. If you enter the sequel in Google, you will find a card game. Or it may be related to League of Legends series card game exposing not long ago. (Card game is set in game. Do you want to have a try? Or after the beginning of the new mode, it may connect with your mobile products, which make the League of Legends become mobile game. )
Another understanding about ASCENSIGN is the mode that the champion will be birth at level 18. Or it is easy to level up in the new mode. From the recent entertainment, we can easily find out that the designers want to simplify the laning to increase the trigger of team fight, to let the players experience the countering game better and increase the players’ combat ability. Generally speaking, in the traditional mode, strong laning ability requires basic operation, and team fight requires the comprehensive ability in game.
Of course, there is also an idea that many years ago, let the players come to kill the boss. There is a similar rumor in S2. In my opinion, it is a great challenge to League of Legends. In fact, I don’t think entertainment mode is just for entertainment. Take ARAM for example. Because of the limitation of choosing champions, it is a good chance to know about the new champions to lots of players. (The new champion means the champion you are not familiar with or you do not frequently play with.) FIRSTBLOOD is the enhanced mode to the players’ basic operation when laning. If only providing a mode that one or some players to kill a boss, I can hardly image what can be improved to players’ operation. No matter laning, team fight, starting items, there are almost players vs. players, even in Co-op vs. AI. It can hardly be accepted by only providing Boss kills.
Jul 15, 2014 1990 4
What kind of weapon do you like to use in League of Legends? Maybe you don’t know, in League of Legends, the champions have different understandings to the weapons. Recently we make the statistics of the weapon used by the champions, let’s take a look together.
First, in League of Legends, the most common weapon is sword. The champions using sword include Leona, Garen, Irelia, Kayle, Master Yi, Shen, Fiora, Rivan, Yasuo, Aatrox, Tryndamere and Kassadin, totally 13 champions.
Second is the weapon such as staff and magic series. The champions using them are Janna, LeBlanc, Lulu, Lux, Soraka, Veigar, Viktor, Ryze and Karthus.
The ADCs are always using the shooting weapons. The champions such as Ashe, VN, and Varus, they use bow. The champions such as Caitlyn, Graves, Tristana, Miss Fortune and Jinx, they use gun.
Jul 14, 2014 1648 8
In league of Legends, no matter what tier you are, ranked game or matching up, even ARAM, you will encounter some players with bad behavior, such as cursing, AFK and going to be killed. Of course, there are also these kinds of negative behavior in the professional matches. The behavior will be punished in the professional matches. But we have no idea to deal with the behavior in the normal matches.
Report sounds like a good idea. However, it will not decrease the losses. For example, when you encounter AFK or the one who going to be killed in ranked match, you can report. Riot will ban the account of the players after they verified the data. But you cannot recoup your losses, the wins. Losing wins is not the worst in the ranked matches. The worst condition is that you are defeated in qualifier matches because of them. I believe that you will be very angry.
So, what the best way do you think to deal with the bad behavior? I give some tentative ideas.
First, the best idea is that adding a new choice to report the bad behavior in the first 15 minutes of ranked match, and let the other players to vote. If there are more than half agreeing with it, the result of the match should be a draw. This method will greatly help to protect the players who encounter the one with bad behavior.
Jul 13, 2014 822 1
For a long time, Support Carry is very popular. As a professional support, I don’t like it. Support, actually, needs to provide more services to the whole team. To carry, I think mid solo and ADC are enough. Without the concept of team, you cannot win in the end even you have lots of kills. Today, I will introduce some important time you should master when playing as support.
Because the changes of first blood mechanism, team fight at level 1 become more valuable under some conditions. Once your team is suitable to fight at level 1 or your opponents are jungling under inferior condition, it is very important to be a support providing vision and control.
When invading jungle, please place a ward in your own jungle area or the way to your own jungle area. To the jungle, it is a better choice to kill one more monster of your opponents’. If you only want to kill someone instead of killing the monster with buff, placing a ward can let you master the respawn time of your opponent’s buffed monsters. The time is always between 1:30~1:50.
When laning together with ADC, generally speaking, 90% junglers will not choose bottom lane to gank at the first time, they always choose the top, and the time is between 2:15~2:30. At the time, the opponents’ jungler appearing in the top, you can place the first ward 10 seconds later after them disappearing in your vision. The time is always at about 2:30.
Jul 12, 2014 2204 3
Team fight is the most important countering part in League of Legends. Different from Laning, team fight is influenced by lots of elements. Excluding special lineups (such as classic global stream and POKE), there are mainly 4 elements.
Under most conditions, vision can influence the strategy of team fight, which means the opportunities of team fight. With vision, you will know your enemies’ attacking path, and the positions of ambush, you can even analyze the champion who will attack first and who he wants to kill. With no doubt, vision has key influence to the team fight.
First, I have to say, in most time, especially in early and mid game, turret will become the sixth player in team fight. You need to think about how to use turret during team fight and it is very necessary. Second, topography will direct influence the output of the carry. That’s why Baron and the dragon need a cave. This topography has pros and cons. If you can use it well, you can let your opponent be attacked without resisting. If not, you will be killed here. Of course, except the wall, the jungle is also a good choice.
Jul 11, 2014 932 2
I believe many players have knows the changes on Lucian in PBE. His range is reduced to 500. This is not good news for Lucian. For all the ADCs, it’s very important news since it means the ADC ranking is going to change significantly.
We all know that range is a very important stat for ADC. Because of this, Vanye is unable to defeat Caitlyn. If Lucian’s range is reduced to 500, he will be the ADC with the shortest range. That is to say, he is the weakest ADC if we don’t consider support, jungler, items and operation.
If the change on Lucian’s range is applied in the official server, he will be off from the popular champion list undoubtedly. And he may be replaced by Graves probably. Graves was one of the aggressive ADCs before. And his fatal shortage is similar with Lucian: short range. Even though, Graves has 525 range and his burst ability and poke ability are not weaker than Lucian.
The most important thing is that Graves has the only passive skill which can increase defensive ability among ADCs. This increases his survivability in both laning and team fight. There’s no good ways to restrict ADCs’ output except killing them. Therefore, ADC’s survivability and summoner’s operation are very important factors.
Let us know how to improve our database reports.